animations = {}
animations["Standing"] = ""
animations["Relaxed"] = "ACT_IDLE_RELAXED"
animations["Stimulated"] = "ACT_IDLE_STIMULATED"
animations["Agitated"] = "ACT_IDLE_AGITATED"
animations["Busy"] = "ACT_BUSY_STAND"
animations["Queing"] = "ACT_BUSY_QUEUE" 
animations["Lean Back"] = "ACT_BUSY_LEAN_BACK"
animations["Lean Left"] = "ACT_BUSY_LEAN_LEFT"
animations["Lean Right"] = "ACT_BUSY_LEAN_RIGHT"

animations["Sitting"] = ""
animations["Ground"] = "ACT_BUSY_SIT_GROUND"
animations["Chair"] = "ACT_BUSY_SIT_CHAIR"
animations["Crouch"] = "ACT_COVER"
animations["Cower"] = "ACT_COWER"

animations["Motion"] = ""
animations["Hop"] = "ACT_HOP"
animations["Leap"] = "ACT_LEAP"
animations["Roll Left"] = "ACT_ROLL_LEFT"
animations["Roll Right"] = "ACT_ROLL_RIGHT"
animations["Turn Left"] = "ACT_TURN_LEFT"
animations["Turn Right"] = "ACT_TURN_RIGHT"
animations["Use"] = "ACT_USE"
animations["Signal 1"] = "ACT_SIGNAL1"
animations["Signal 2"] = "ACT_SIGNAL2"
animations["Signal 3"] = "ACT_SIGNAL3"
animations["Look Back"] = "ACT_LOOKBACK_LEFT"

animations["Death"] = "" 
animations["Simple"] = "ACT_DIESIMPLE"
animations["Forward"] = "ACT_DIEFORWARD"
animations["Backward"] = "ACT_DIEBACKWARD"
animations["Violent"] = "ACT_DIEVIOLENT"

animations["Turning"] = ""
animations["Left 90"] = "ACT_90_LEFT"
animations["Left 180"] = "ACT_180_LEFT"
animations["Right 90"] = "ACT_90_RIGHT"
animations["Right 180"] = "ACT_180_RIGHT"

animations["Attack"] = ""
animations["Type A"] = "ACT_GESTURE_MELEE_ATTACK1"
animations["Type B"] = "ACT_GESTURE_MELEE_ATTACK2"


transitions = {}
transitions["Instantaneous"] = "0"
transitions["Walk"] = "1"
transitions["Run"] = "2"


effects = {}
effects["None"] = ""
effects["None"] = "null"

targets = {}
targets["None"] = ""
targets["None"] = "null"
